In this episode, we visited with Max Seidman, a game designer at Tiltfactor. Tiltfactor is a serious game research center at Dartmouth University. In this episode we explore how to design games for social impact, the role of design thinking, the importance of measuring impact and results, and more.
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- Unity – mentioned on the show as a tool for game design
- Twine – another tool mentioned on the show for non-linear interactive storytelling and game design
- The Tiltfactor Webstite
- Awkward Moment