We are seeing an un-bundling and re-bundling of education, especially in higher education, but also in K-12, professional education, workforce training, and more. In this interview with Hudson Baird of PelotonU, we learn about a promising innovation around student mentoring and community building that is producing impressive results.
From Tron to Lawnmower Man, to the Matrix, visions of stepping into a virtual and digital world has captured our imaginations for years. While both have been around for decades, these technologies are getting increasingly closer to the mainstream. We are now witnessing a growing number of educational applications, and this is just the beginning. In this interview with Steve Aukstakalnis, author and researcher on AR and VR, we explore the promise and possibilities of both for education. Beginning with an introduction to the subject, we then survey what is happening now and get an expert’s view into what we can expect to see in the near future.
- Steve Aukstakalnis’s book, Practical Augmented Reality
- Steve’s blog where you can sign up for VR/AR updates through his newsletter
- Steve Aukstakalnis on LinkedIn
In this interview with Michael Schrage, research fellow at MIT and author of the Innovator’s Hypothesis, we challenge the assumption that good ideas are the best way to innovate in education. Instead, Schrage makes a compelling argument for focusing upon testable hypothesis that we turn into cheap, quick experiments that build a culture of innovation and offer actionable insights for moving forward.
In this interview with the CEO and President of the Indiana CPA Society and a strategic the CPA Center for Excellence, we explore a rich case of how continuing education is being transformed in the connected and digital age. This is a chance to learn from a real-world case of competency-based education in a way that is certain to also influence the future of K-12 and higher education.
People are emotional and imaginative beings. This is not just for children. This is true throughout the lifespan. How is our approach to education informed by this fact? We explore this question and others with Dr. Gillian Judson, one of the directors of the Imaginative Education Research Group and a Lecturer in the Faculty of Education at Simon Fraser University.
- Imagine Ed Blog
- Gillian Judson on Twitter
- Tips for Imaginative Education Series
- The Imaginative Education Research Group
- Books authored, or co-authored, or co-edited by Gillian Judson; Imagination and the Engaged Learner, A New Approach to Ecological Education, Engaging Imagination and Developing Creativity in Education, Whole School Projects: Engaging Imagination Through Interdisciplinary Inquiry, and Wonder-Full Education.
In this episode we explore Promazo, a startup that is meeting needs of students, higher education institutions, and corporations through a unique approach to internships. Their approach helps schools address the persistent problem of knowledge transfer to real world contexts. It helps students get real world experience, graduate with tested experience and a possible job. It also helps companies meet strategic needs and identity new talent. Amid this interview, there are important insights for anyone interested in education in a connected age, whether you are in an elementary school, high school, University, an education company, or in a business setting.
In this conversation with Matt Candler, who collaborated to start dozens of schools around the country and now serves as Founder and CEO of 4.0 Schools, we explore the future of school, access and equity in education, the importance of innovative with people instead of innovating to people, the value of thinking small, as well as the importance of iterative experiments in educational innovation.
What are open badges? Why do they matter? What challenges and opportunities do they create for democratizing education while increasing access and opportunity? What role do they play in helping us to tell the story of our knowledge, experiences, and accomplishments in a connected age? These are some of the questions that we explored in this interview with Sheryl Grant.
In this episode, we visited with Max Seidman, a game designer at Tiltfactor. Tiltfactor is a serious game research center at Dartmouth University. In this episode we explore how to design games for social impact, the role of design thinking, the importance of measuring impact and results, and more.
- Unity – mentioned on the show as a tool for game design
- Twine – another tool mentioned on the show for non-linear interactive storytelling and game design
- The Tiltfactor Webstite
- Awkward Moment